![]() ![]() The sole secret of "The Dweller in Darkness" allows the player to skip the entire gauntlet of enemies ahead of them if they decide to go any further instead of heading back (although there's graffiti that calls it " the coward's way out").Nyarlathotep: Who you were before is insignificant. And Then John Was a Zombie: The protagonist ends up unwillingly becoming Nyarlathotep's new right-hand man at the very end of the game.The achievements support that the story takes place in the 1900s, but conspicuously scrawls off the last two digits of the year, keeping the trope in effect. Ambiguous Time Period: Due to prominently taking place in backwoods and military complexes in Dusk, it's hard to place what time the game takes place, but the occasional personal computers that appear suggest that it takes place at least in the late 1980s to 1990s.This extends even to the soundtrack of the map, which is a remix of the music of previous levels. The level is a mix of parts of previous levels in the game, warped and twisted to fit the Eldritch Location theme of Episode 3. All the Worlds Are a Stage: E3M8, As Above, So Below.And pretty much the entire second half of Episode 3. Alien Geometries: In full effect in E2M5, The Escher Labs.The Ahnold: Big John, a boss in Episode 2.the "Riveter" (rocket launcher stand-in). the only ones with more specific names are entirely fictional, e.g. A.K.A.-47: The weapons bear more of a resemblance to real ones than the game's primary influence, but in the grand classic-FPS tradition they're referred to by generic monikers such as "Shotgun" (a Winchester 1887), "Assault Rifle" (an M60), etc."Snagged a Shotgun" and "Hunted up a Hunting Rifle") similar to Rise of the Triad. Added Alliterative Appeal: Picking up weapons shows messages on screen with alliterative verbs and subjects (ex. ![]() Adaptation Expansion: While the graphic novel covers only the first two episodes in 24 pages, it features more dialogue from the cult leader, much of it alluding to his final fate within the game.Also filled with the first jump-scares of the game. ![]() Abandoned Mine: The Cutty Mines, filled with cultists.These include "Completionist" that includes killing every enemy and finding every secret in the level. 100% Completion: The color of the level icons shows how many challenges you've completed in a said level.No relation to the similarly-named Russian FPS. See also FAITH: The Unholy Trinity another game made by New Blood Interactive, and also takes place in the same universe as revealed in Chapter III. Physical Switch copies of the game will be released in 2022, which include a download code for DUSK '82 and a full-color manual. On October 28, 2021, the game received a digital Nintendo Switch port, and Switch owners who pre-ordered the game receive DUSK '82 for free. Compare with AMID EVIL, another retro-inspired shooter by the same publisher, more in the vein of Hexen and Heretic. The game was released from Early Access on December 10, 2018, with the third and final episode. That being said, it still adheres to Rule of Cool, meaning that there are a ton of small little things to discover that you can do such as being able to flip while in the air, with Black Comedy seeping through every crack of the game. Much like Blood, the game hinges quite a lot on the horror side of things, to the point of actually being somewhat scary. What sets the game apart are two features. The gameplay is primarily the standard '90s shooter-fare: incredibly fast movement and a wide variety of dangerous guns. Armed with an arsenal of old-fashioned guns and magical weapons, a running speed that would put an Olympic runner to shame, and a whole lotta moxie, Dusk Dude sets out to stop the cultists the only way he knows how: with the business end of a shotgun. After wrenching himself free and fending off his attackers, Dusk Dude slowly learns of a more serious threat - something from beyond the pale of our reality has touched the redneck residents of Dusk, and it is driving them to do horrible things to each other. After learning of a " hidden treasure" hidden below the quaint, small town of Dusk, he sets out to see what he can find - only to be knocked out and hung up on meat-hooks by the insane hillbillies that currently resides in the town. ![]() The plot (what little there is) is essentially thus: your First-Person Ghost player character, a guy nicknamed as the "Dusk Dude", is a treasure hunter by trade. DUSK is a retro-inspired first-person shooter developed by David Szymanski and published by New Blood Interactive, taking direct inspiration from the likes of Doom, Quake, and Blood, though more on the Quake and Blood end of things. ![]()
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